Arc Length and Surface Area of Revolution
What You’ll Learn
Section titled “What You’ll Learn”In this lesson you’ll learn two applications of integration: finding the length of a curve and finding the surface area when a curve is rotated around an axis.
The Concept
Section titled “The Concept”Arc length
Section titled “Arc length”The length of a curve y = f(x) from x = a to x = b is
The idea: zoom in on a tiny piece of the curve. It looks like a straight line segment with horizontal run dx and vertical rise f’(x) dx. By the Pythagorean theorem, the length of that tiny segment is sqrt(dx² + (f’(x) dx)²) = sqrt(1 + [f’(x)]²) dx. Add up all the tiny segments and you get the integral.
Surface area of revolution
Section titled “Surface area of revolution”When you rotate y = f(x) around the x-axis, the surface area is
Each tiny arc segment traces out a thin band (like a ring) when rotated. The band has circumference 2 pi f(x) and width equal to the arc length element. Multiply and integrate.
Worked Example
Section titled “Worked Example”Example 1: Arc length of y = x^(3/2)
Find the arc length of y = x^(3/2) from x = 0 to x = 4.
First find the derivative: f’(x) = (3/2) x^(1/2).
Let u = 1 + 9x/4, so du = 9/4 dx, giving dx = 4/9 du. When x = 0, u = 1. When x = 4, u = 10.
Example 2: Surface area of y = x rotated around the x-axis
Find the surface area when y = x from x = 0 to x = 1 is rotated around the x-axis. This creates a cone.
f’(x) = 1, so sqrt(1 + 1²) = sqrt(2).
The cone surface is what you get when the line y = x spins around the x-axis. The green profile curve shows the generating line.
Example 3: Surface area of y = sqrt(x) rotated around the x-axis
Find the surface area when y = sqrt(x) from x = 0 to x = 1 is rotated around the x-axis.
This is the same trumpet shape from the volumes lesson. Here we’re calculating the surface area of the skin, not the volume inside. The green profile curve shows y = sqrt(x).
f’(x) = 1/(2 sqrt(x)), so [f’(x)]² = 1/(4x).
Let u = x + 1/4, du = dx. When x = 0, u = 1/4. When x = 1, u = 5/4.
Real-World Application
Section titled “Real-World Application”Arc length and surface area show up whenever you need to measure curves or curved surfaces.
- In engineering, calculating the length of cable needed to follow a curved path, or the amount of sheet metal to wrap a curved surface
- In game development, arc length is used for animation timing along curved paths (so objects move at constant speed along a spline)
- In manufacturing, surface area determines how much paint, coating, or material is needed for a curved part
- In physics, surface area calculations are essential for heat transfer and fluid dynamics around curved objects