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Arc Length and Surface Area of Revolution

In this lesson you’ll learn two applications of integration: finding the length of a curve and finding the surface area when a curve is rotated around an axis.

The length of a curve y = f(x) from x = a to x = b is

L=ab1+[f(x)]2dxL = \int_a^b \sqrt{1 + \bigl[f'(x)\bigr]^2}\,dx

The idea: zoom in on a tiny piece of the curve. It looks like a straight line segment with horizontal run dx and vertical rise f’(x) dx. By the Pythagorean theorem, the length of that tiny segment is sqrt(dx² + (f’(x) dx)²) = sqrt(1 + [f’(x)]²) dx. Add up all the tiny segments and you get the integral.

When you rotate y = f(x) around the x-axis, the surface area is

S=2πabf(x)1+[f(x)]2dxS = 2\pi \int_a^b f(x)\,\sqrt{1 + \bigl[f'(x)\bigr]^2}\,dx

Each tiny arc segment traces out a thin band (like a ring) when rotated. The band has circumference 2 pi f(x) and width equal to the arc length element. Multiply and integrate.

Example 1: Arc length of y = x^(3/2)

Find the arc length of y = x^(3/2) from x = 0 to x = 4.

First find the derivative: f’(x) = (3/2) x^(1/2).

L=041+(32x)2dx=041+9x4dxL = \int_0^4 \sqrt{1 + \left(\frac{3}{2}\sqrt{x}\right)^2}\,dx = \int_0^4 \sqrt{1 + \frac{9x}{4}}\,dx

Let u = 1 + 9x/4, so du = 9/4 dx, giving dx = 4/9 du. When x = 0, u = 1. When x = 4, u = 10.

=49110udu=49[23u3/2]110=827(103/21)=827(10101)= \frac{4}{9}\int_1^{10} \sqrt{u}\,du = \frac{4}{9}\left[\frac{2}{3}u^{3/2}\right]_1^{10} = \frac{8}{27}\left(10^{3/2} - 1\right) = \frac{8}{27}\left(10\sqrt{10} - 1\right)

Example 2: Surface area of y = x rotated around the x-axis

Find the surface area when y = x from x = 0 to x = 1 is rotated around the x-axis. This creates a cone.

f’(x) = 1, so sqrt(1 + 1²) = sqrt(2).

S=2π01x2dx=2π2[x22]01=2π212=π2S = 2\pi \int_0^1 x\sqrt{2}\,dx = 2\pi\sqrt{2}\left[\frac{x^2}{2}\right]_0^1 = 2\pi\sqrt{2} \cdot \frac{1}{2} = \pi\sqrt{2}

The cone surface is what you get when the line y = x spins around the x-axis. The green profile curve shows the generating line.

Example 3: Surface area of y = sqrt(x) rotated around the x-axis

Find the surface area when y = sqrt(x) from x = 0 to x = 1 is rotated around the x-axis.

This is the same trumpet shape from the volumes lesson. Here we’re calculating the surface area of the skin, not the volume inside. The green profile curve shows y = sqrt(x).

f’(x) = 1/(2 sqrt(x)), so [f’(x)]² = 1/(4x).

S=2π01x1+14xdx=2π01x+14dxS = 2\pi \int_0^1 \sqrt{x}\,\sqrt{1 + \frac{1}{4x}}\,dx = 2\pi \int_0^1 \sqrt{x + \frac{1}{4}}\,dx

Let u = x + 1/4, du = dx. When x = 0, u = 1/4. When x = 1, u = 5/4.

=2π[23u3/2]1/45/4=4π3[(54)3/2(14)3/2]=4π3[55818]=π(551)6= 2\pi\left[\frac{2}{3}u^{3/2}\right]_{1/4}^{5/4} = \frac{4\pi}{3}\left[\left(\frac{5}{4}\right)^{3/2} - \left(\frac{1}{4}\right)^{3/2}\right] = \frac{4\pi}{3}\left[\frac{5\sqrt{5}}{8} - \frac{1}{8}\right] = \frac{\pi(5\sqrt{5} - 1)}{6}

Arc length and surface area show up whenever you need to measure curves or curved surfaces.

  • In engineering, calculating the length of cable needed to follow a curved path, or the amount of sheet metal to wrap a curved surface
  • In game development, arc length is used for animation timing along curved paths (so objects move at constant speed along a spline)
  • In manufacturing, surface area determines how much paint, coating, or material is needed for a curved part
  • In physics, surface area calculations are essential for heat transfer and fluid dynamics around curved objects
The arc length integrand contains
The surface area of $y = x$ from 0 to 1 rotated around the x-axis is
The surface area formula for rotation around the x-axis includes the factor
Arc length integrals often require
In game development, arc length is used for